Banshee Model One

This section is for the flight control design. I have flown one of the fastest fly by wire jets out there. One thing
I noticed was that I was fighting natural motion part of the time. The controls of an F-16CJ or single cockpit
viper. The one I flew was a prototype, and one of the instructors was joking about what letters they were
going to use. To be trained as a carebear or CBRN you have to work on airframe that is not assigned to
a combat unit for use in case you accidently blow it up, as part of the training includes multiple live loads.
CBRN stands for Chemical Biological Radient and Nuclear. The US Marines call them Load Toads. Still
not sure how they plan to repair the war head on one out in the middle of nowhere but I got to fly becasue
I did not need that training. Only on the Heads Up Display and actually loading the F-16s Armanment.
So before I got to fly the F-16 prototype I had to fly a T-38, every pilot in the USAF has to fly a T-38. So
pretty much you have to know how to fly with thrust. We had an A-10 Thunderbolt II and when the base
commander said any air frame he meant it. I asked to fly the prototype and he said at first there was no
way to qualify me to fly that. So I picked the YF-104 spitfire up on a display. He laughed and had the maintaince
aprentices disasembly it and rebuild it to certify it was safe to fly. Sorta. There is a reason just flying one of
those qualifies an AETC pilot Astonaught wings. Not sure about the other Areas but likely them too. It is
basically a trimex rocket with short stubby wings. It uses a gimbled rocket thruster inside the afterburner to
control direction. Flying it was nuts but fun. The laces on your flight suit at tied to the throttle body and the
flight stick. It uses a throttle body not a throttle because it pivots. The one I flew had what looked like a tractor
handle in it. It is space capable but if you run out of fuel there is no one to come get you. So after landing
that and breaking the landing gear in the process I got to fly the prototype F-16CJ block sixty. There are parts
to it that let me be certain which series it was. I got it down in one piece and then we loaded it a couple
times so no one in the aramanet class noticed any damage. The base commander said if I broke that one
it was coming out of my paycheck. But the one thing both had in common was fly by wire systems that
placed the throttle or throttle body under the left hand and the fligth stick under the right hand.

So when I built the banshee systems I knew that the helm needed a simalar system. So I figured out what
was comfortable for long hours and up in toronto back in 2015 I talked to people about wood and paid for
a couple sample pieces and tried to figure out what was the best shape. One thing that really stood out
is that a throttle is usuallly a simply round shape becasue the hand turns not the throttle. From there the
shape is set to be usable by as many different hand shapes because the throttle can not be messed with
out messing up the calbration. Understandably if you expect to travel at a certain speed and have no way
to know how much to push it on take off, it becomes more of catch up as you move down the runway.
Too fast the props simply don't catch the air. Too slow and you crash back down on the run way. My design
avoids those issues by using jet ramn scopes to run the air into the props with no where else to go but
build back pressure. Basically the hydrofoil concept only with water vapor instead. Then I gave it a sublimanation
after burner that takes the very fast turbines and makes them a rocket engine instead. It is not room tempature
fusion but super cooled water freezing to ions. They are compounds mostly, that when burned become water
so with the tempatures at sub zero tempatures they hit hot gasses sublimting from super cooled liquid to
frozen liquid then denoting into super heated gas all in a fraction of second. Much like a fuel air explosion
a signifagant amount of force expanding outward. Like a rifle barrel the turbines sucking the explosion out
the afterburner. Thus the loop de lope is needed to have space between the water it is denating in the direction
of and the afterburner. If you have ever parachuted into the ocean or bay, hitting the water is shock and if
you hit it wrong it is like hitting concrete. So the afterburner points down at the ocean surface miles from
where the waves travel causes storm surge, so I figured four hundred miles from hawaií as a safe distance
since they enjoy large waves. We just need to schudle lauches through the state government. Once that
afterburner lights up the controls need to be like the F-104 your arms tied to the controls. This limits what
you can put on the controls. It also means it has to be hands on throttle and stick type setup. So I spent
almost two decades working through that and came up with the idea that the throttle body is a good idea
but how do you make it so that it works for different crews. I thought about people bringing their devices
to work when testing MW3 for activision back in 2010. What if the calibated controls are the post below
the flight stick and throttle body? That way the flight stick handle and throttle body handle attach to the
calibrated piece that can be locked in place when attaching the handles? Then I asked myself what
does that mean the throttle can look like? This lead to playing a bunch of video games and sims with
different throttles. One thing I kept finding was that the throttles were all shaped as throttles. So I laughed
and mirrored over the flight stick. That was worse that the dual sticks on a console. I am ambidexterous
and trying to keep in mind where I am and what both hands need to be doing as well as situational
awareness. Something always gives. But on a mouse and keyboard no issues. So I looked at what
a mouse does. It changes the direction of view and movement of the camera while the arrow keys move
me in a flight plane. So a flight stick controls movement off a flat plane based on your center of gravity.
so I made the center of gravity the force pushing the pilot back into his/her seat. Suddenly I have so
much more control with use the rotation of the flight stick hemispere of travel. Adding twist to spin along
an sprial or the path of travel and I can move anywhere just off the pivioting thrustor. Only the forces
when simulated ripped the turbines apart. So then I asked my self what is it that I was trying to achive?

I was not trying to achive a tilting A-10 turbine engine I simply wanted the air direction to change. So I built
a couple turbines that used centripidal force to toss the water vapor moving through them in a direction.
With all of them pointing at the center by increasing or decreasing the force the stream changed directions.
I moved the water vapor not the turbine. I used nature instead of brute forcing it. I achvied flight at one
hundred forty miles an hour. Only you have to spin up to about one sixty to one eighty to control the vector
of travel but none the less it was glider and sea plane. So the controls then became the focus. I had
propulsion and power to the turbines. So the controls needed to be basically fly by wire. So I figured that
the air moving over the surface would be an issue in atmosphere that needed to be compensated for in
atmosphere but in space that lack of atmosphere would be an issue for any controls designed for atmosphere.
Until I came up with a simply solutions. Ruddars and sails work by the force deflected by them. Tacking
into the wind means there are ways to fly with what is estenally sails. So I looked at the normal tail fins
and sighed. They rip off the air frame at high speed much the way missile conards and rocket fins do.
Then I thought the write brothers used kites and ben franklin sail kites in bad northeasters which would
have been hurricanes back then. So I looked at what a kite actually does. It moves with the wind but
the string is used to jerk the kite through the eddies. When the eddies sprial around strong drafts they
move with hollow areas in them. So I laughed and said that is like an eye of hurricane. What if the attach
point is in the eye of the hurricane so to speak? So I modeled the air going over the wings and noticed that
the air hit the winds in arcs. So I modeled what it would take to arc over the wind and hit only the moving
surface. I used the beach errosion of where I grew up to see how that would work combined with the
forecasting I did at Davis Mounthan AFB in Arizonia, to figure that out. I noticed that channeling the
air over a wing body as if it was moving over a sword dripping with water I could control the water vapor
without appling too much force to the wing. Which meant lift was an issue. Then I figured out lift only
matter when the power cuts out... only if the power cuts out most planes crash it is called a number of
things but a burn out is what scares pilots of jets. So I looked at what the write brothers designed and
started laughing. They designed the prop to shovel air under the wings to create lift not to pull the airframe
forward like a turbine does. So I put my turbines right into the water and sucked water and air through them
to create thrust and did not bother with a lifting surface. This simplifed the controls down to changing the
direction of the thrust out the after burner to change the vector of the craft and storing water vapor to
blow over the aerofoil's ruddars in space to be deflecting into the non moving tail section to apply angular
force to spin the tail section and thus the space ship. Using gas did not have enough force but heavy
water vapor worked great. They froze in mid flight and thus were more like snow deflecting off the tail section
but changing the angle of the tail fins changed the vector of the fluid so that a quick change spun the fluid
off as motion to the craft and the frozen snow misses the tail section allowing for very quick changes in
vector. Though I realized some pilots use multiple controls I needed to dial down to what happens in
spilt seconds. So I put a lever on the throttle and moved it with my thumb only to realize what I needed
in a throttle body. I needed a flight stick with lever for a hat switch that was horizontal. As soon as I
made that change the right and left could be controlled or the power up or down could be controlled
or a number of other options. By leaving the power under the throttle when I thought about speeding up
into a turn I remember in a car you slow down to speed up out it unlike normal drivers who simply try
speeding up through the whole turn. So I linked the change in direction to power and the change in
direction to vector to motion. This got me much further until I realized that I can model what the ruddars
motion and the spinning up and spinning down effect on vector is and simply use a computer aided
control to avg the effect of those and apply that to the flight sticks hemisphere and utalize the throttle
body to control spin up and reverse spin up. This means when I have the throttle body at twenty five
degrees postive and the flight stick at twenty five degress negative I am trying to fly in a circle backwards
and when I have the throttle at zero degress and the stick at a direction I am slowing down due to the
turbines slowing down to a stop and when I pull it all the way back to my self at twenty five degrees negative
I am trying to use the turbines spinning in reverse to suck the exhaust back into the thrust pit. This leave
the direction of flight to not ever over ride needing to pull back to take off but limit the actions to what
the pilot can actually think about in a fraction of a second. Buttons can be added to add things needed
to be done but the most important change was to add two co-pilots that would be typing at slower speeds
and holding onto handles at higher speeds. This lets them tie the laces under the pilot wrists under the
throttle body and flight stick controls then control switches without impacting the very fine seconds of
angle possible with the speeds of a Banshee.

So I did make a couple jokes about size, the controls were all scaled larger than life so that...
the proportions are correct the scale is just a joke about four hands... and also to have space for putting larger
seats in since one of my target audiences may have trouble going to space having the space on the flight dec
just seemed like the wrong reason to prevent them. Also it works great as an aerofoil at slower than mach
speeds so it works great for hawaiíans of all sizes.
Corrected flight dec or command dec.

The wire frame below shows the scaled seats, keyboards and flight controls for a one to one fit to the rest of
the flight dec and aerofoil as a whole. You can see how I highlighted the smaller tightbody or Mixed Martial Arts
body type seat fits inside the seat lateral width and depth. The spacing is also taking into account my design
at high speed is hard vacuum with all the crew in space suits with medical air tank inside a safety harness.
I know that spacing was going to confuse people so I scaled the design up until I had time to explain it and
better idea of what would be the suits used comerically. Noting that I use medical air not pure oxygen is design
choice based on the effect of nitrolise on the body at depth but you can dive deeper without a tank why?
Because your mix of oxygen to nitrogen is different. You body when it breathes in air knows what it needs
better than you do. So as the pressure increases the gas changes having medical air to brethe means you
have what you need to brethe not what you assume you need.

The image above show the space needs for both seats and computer equipment fit within the natural viewing
angle I have spaced out above. The navagation seat being a helm has a ladder you walk up to sit in the
computer screens that I planned to have at the feet of the pilot simply did not work when I brought the seats
in close together and spaced to have the seats pivot off a gear system to rotate them out to the sides.
Below You can see in wireframe how the seats rotate based off the same gearing so that one seat can be
unbolted and the shaft off the bottom of the seat lowered into the gearing then the gear cover lower down
to cover the attach point. This allows the flight sticks and seats to use the same swapable system to allow
for differnet users.

The scene also shows the cabinet that holds actual paper books, charts, logs and technicals orders on
shelves directly behind the navagation station and runs some of the wiring and computer parts through
the center consoles so that unbolting the floor is not nessacary to access the wiring.

Early thoughts I am leaving up here on flight stick mechincs...

Flight sticks have many advantages but the one thing I noticed and decided to try and over come with a
computer translated fly by wire was that with a throttle in one hand and toggle that controlled which engine
side spun faster I could have both hands rotate inward to turn west and outward to turn east. Or more simply
put when my right hand on the flight stick yawed to the right my left hand thumb would go up some depending
on the type of turn I was making spining up right engine to rotate my hands out ward or rotate the thumb down
so both hand more to the west. Either way take the basic turn east or west and control that with how much
you pull the stick to the east or west and then use the turbines speeding up on one side or another to accertate
into the turn.

To make a more skewing turn speed up slow down the turbines so the air stream out the afterburner changes
pitch and roll. The to trailing rudders move at angles to deflect the air against the standing control surfaces to
spin it with the twisting motion of the flight stick. This something some air craft can do but most can not.
To stop a tail spin reverse the rudders.

The helm is about remembering what a human pilot can and can not do at mach forty. The plotting seat or
systems seat can be used to monitor the control systems and plot courses for the pilot to use as guide lines.
The com seat is so that when orders need to be given the pilot is not looking away from where they are moving
towards. The naviation is for when the ploting seat is not enough becasue they misjudged an orbit or need to
figure out where they are in celestial position relative to where they expected to be. It can also be used to vector
lines for the helm to use as rule of thumb positioning.

The concept behind the joystick and throttle is to take the concept of hands on throttle and stick and take it further.
You could have ties downs that keep your hands in the right area or simply not stop gripping it so that the controls
for flight movement are all controlled from a flight stick and throttle then translated from physical movement to
smooth movement. Using a breaking action wheel lock or cam break to add friction to the joystick, like the manual
flight systems in the F-15 Eagle and Strike eagle. Then having the computer system or  control board allow the
buttons to be reassingned and the throttle body to be swapped with the flight stick and rotated ninety degrees out
if it works better for a indiviual pilot. The idea is the throttle is very simalar in shape to the flight grip so that the
throttle is a horizontal plane and the flight is a vertical plane so that when you grab them you know at a lower
learning level which is which.

So one thing I always forget is that when you get your first custom flight stick it is usually for an aircraft that is insured.
So you buy what is called a flight stick and throttle body handle replacement. It can not mechancially modify the way
a flight yoke works. That does not mean it does not happen it is just you are usually sold a metal or plastic stock reduction
metal or injection mold that you have to cut off the base and drill holes for the wires and replace over a working throttle body
and or flight stick so that is what I created when I built the flight sticks. The handle replacment that has to be cut off a flat metal
plate or enclosure cover, then machined and assembled together. As the flight stick and throttle have to be working when
you replace them. I know airliner pilots have the throttle in the center console so are used to flying a yoke with the throttle
to their right in the main seat and to their left in the co-pilot seat, so this helps south paws. With my setup the control post
is built into the seat along with the controls that you plug your space suit radio wire and life support into. The Multifunction
controls module needs paperwork before I built one of those on a nonclass machine. A MFD as a screen on the systems
display no problem got that covered a MFD that is projected on the pilots display no problem got that covered. The actual
module there is space on the seat arm, for since I have loaded CBRN loads on a MFD before but that was I think a class unit.

So the flight stick angle I use for long flights is below same handle but attached to the post at the angle I use for flight.
The post is based on Twenty Five degrees of motion but if more is needed you simply use a larger hole through the plate that
covers up the gearing for the throttle and flight stick. Note one thing that might not have been clear is that the throttle body
works the same way it does in a F-104 like a flight stick you reve the throttle body not push it forward and back.
A standard flight stick is built simalar to flight stick and the pitch of the handle is based on how far back you roll your wrist
back without moving your arm back. The flight stick at the angle above is set for your hands to feel more natural with a
loose grip on the flight stick and throttle body as the gee forces crush the stick to your hands. The stl files are designed
for a machinst to cnc but if you don't have one of those they need to be at least the thickness of a fork for one that flexes
inward some and half the thickness of your thumb for metal you can squeeze with no worries of it deforming. Differnet Pilots
expect different things from a flight stick. A resin printed or injected molded stick needs to be thicker because plastic and resin
do not have the lateral sheering strength of metal. These are things I keep thinking if you have access to a cnc machine you would
know but just in case I may as well mention them.

Below is the STL_ATF files and I can export the scaled down versions but when you take them into autocad or
soild works you still have to scale them to fit your physical hand. The idea being that the trackball or point system
has a pipe up off it that is raised out of the open area and the handles attach to that pipe so that when the pilot
comes on board with his/her seat and flight stick handle & throttle body handle the existing seat is missing
already and a hoist over head is there to lower the helm seat and crew seats in place and the flight controls
covers are hinged open or the cover unattached and the ones the pilot is carrying with him/her is simply lowered
over the pipe and attached while the cam or track ball is locked in place and that way the calibation is already
complete when the pilot sits down.You can fly a sit in which controls are in reach but your reaction times
are going to be slower. Thus the two seat styles. One the widest maxium width that fits in the space and
the narrowest seat for the body type of fit indavidual ready for space flight. I have an eighteen inch neck and
a thirty three inch waist, due to exercise and diet, there are skinnier people but not stronger skinnier people.
But I am also at risk since I have less than a one percent body fat ratio. So I designed the MMX seat around
the Mixed Martial Artist body type since women have slightly wider hips with the same bone structure, and
based the width on a woman's body not mine. Then I added space for two medical air tanks on the back of
a space suit. A sumo body type is likely going to fit in the wide body type but I set the max width based on
what a person looking at the consoles in from of him/her would see.

Needed space for the STL_ATF files for the Aeromancy Flight and Dual Throttle in a HOTAS configuration.
  Left Handed                        Right Handed                                      Left Handed                   Right Handed       
   Dual Throttle                        Flight Stick                                          Flight Stick                     Dual Throttle

Needed space for the STL_ATF files for the Aeromancy Flight and Dual Throttle in a HOTAS configuration.
  Left Handed                        Right Handed                                      Left Handed                   Right Handed       
   Dual Throttle                        Flight Stick                                          Flight Stick                     Dual Throttle

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The shapes of the flight controls are molded based on my physcial hands there may need to be devation in the size and shape of the control but the curvature the angles are all based on flying a very fast F-16 block 52 power plant based airframe. They layout of the computer monitors and the spaceing ratios are set up so that you look out the canopy without tilting your head out of normal alignment but can see the screens of the two crew who have to push bottons. The clear screen is a teleprompter that can display infomation from the screens of the aerospace crew, or any other thing you can pull up on a computer monitor so that if you are testing the system and want to know how fast you are moving, you radio the two crew ahead of you to put air speed up there or ground speed or gps based speed. The dial to control west engine verse right engine out put ration is only visible in the smoothed shapes. The hat switch to change things on the screens is not visible because where the buttons go on the control is going to have to be worked out at faster speeds by having people grab things on stick with ink or chalk on their hands to see where the buttons most logically need to go. Physical barometers and flight bubbles are slightly offset from from straight down the center so one of the crew can attempt to reach up and tap them. A traditional radio set is blocked out so that it can be in the design if nessacary. The keyboard layout is based on property letters so that you can built the keyboards exactly as I designed them but you have to lisence the fonts and letters normally. I know you need at least one key set but you need at least one operating system so that comes with some keysets.

I have the red white and blue across the fronts so that when you live in a country and build it to that countries specs a person boarding the craft can figure out which languge the craft systems and labeling is in. I have a properity keyset that requires lisencing several key that can be used to figure out how to build a keyset and why it has the number of buttons it does but you have to liscence the characters to built that keyboard. It also uses a toggle and dead key system which is going to be unfamilar to most people so more that what might be nessacary to built a physical model. Most of the design process is so that you don't need to figure out how to get one more key on the keyboard. The view below is from looking into the canopy where you can see the locking arm that works like a roller coaster arm but holds the key board for the crew that are flying a desk. Note I do not have flight peddles in the design because at high speeds they tend to cause more problems than they are worth but stirups to put your feet on to push against might help either way the option is up to the designer of one of the physical model derivative works. So two really important things one the HTAS
configuration needs to be attached to the helm arms so that they are in a natural position as it is really important in an aerospace
craft not to take your hands off the controlls while they have power. This is why the copilot's radio operator and systems. The systems
operator can put the craft into autopilot and attached you can swap them to the opposite arm or move personal HTAS controls to to
another craft with a MILSPEC helms throne. The helm sits higher to see through the canopy at the angle above which is far more
important than it looks. There is a more final version as a Maya Askii file but I really think people need to see what works. I would
feel stupid if something I setup was something that could be improved upon and someone skips looking into that.

The navigator position is too far forward to do anything but lean back to look up through the canopy. The point of it so that if you get
off course the astologer pit as it is likely going to get nicknamed is for caluculating if it is possible to get back thus the larger screens.
Remember you can push further off ice than fire. This means venting some gas to push off like a comet does and vaporizing it in the
process to get your equal and opposite reaction. The military controlls like have a fire controls on the gunner's positions and one the
helms flight stick or flight yoke, but the indy teams developing the systems likely don't have the triggers. The high resolution made
far better STL_ATF files so the triggers are on the STL files. If other buttons are wanted there is space on them for thumb buttons
on the flight sticks and normal hat placement but flying with it is really where what buttons work best needs to be found.
Remember the keyboard below requires licensing for the characters use, but the paticular layout is based on first world countries that produce current airframes that use scandanaivan et Latin derived languges the pan asian set is below.
As you can see the pan asian key set is not even completely laid out,
so that someone who uses the key set more often than I do, can set
the rest of the keys. As I tend to use a sytus more often, only have
some of the keys as to where it made the most sense. The rest of
the korean, vitnamese and thai, are likelying going to come from those
countries. The Kanji and Kanna I can figure out mostly but they may
end up simply have more languges key sets loaded under differnet
virtual key sets. When I started this project the russian maxiumus
was still vapor ware and over a thousand dollars for a key board.

Now they might be able to make keyboards like mine or even space
out a more natural layout like a microsoft keyboard based on the
seven rows of keys. But the keyboard keys spacing is based on a
key being pushed in a space suit glove not much wider across than
the last joint of a finger. The keys may have to be wider depending
on what made sense when you sit down in front of them in a space

As to the characters they basically need to be images projected up
at the back of a translucent material so that a bright blue character
glows up at the person in atmosphere or hard vacuum but visible but
a blue so that the mind can ignore the color if the crew is trying to
focus on the instuments and the pilot on the heads up display that
sits across his/her view out the canopy.

Other keyset based on other languges should be easy to figure out so
that the hands sit on the edge and you type in a natural fashion, with
the most used keys were your culture normal expects them to be.

A good example is swiss french verse francis a polivue, one had certain
keys in a certain place and one had other keys there but it is intristically
the same languge. With what is key set is active project the letter you
don't have to remember which character goes with which keyset you
simply switch between the languges you speak and use those. I had
to expland the key sets so that more of the characters are active and
the dead keys are limited to diactricts instead of half the key set.

Yes there is a joke in the short message and long memo, based on
hanging out with a bunch of russian women. Most russian sit back
and only lean forward to when they have to. So with long memo being
the shortest set of characters to type and short message being the
ones that rest just above the edge of the keyboard it allowed me to
use the cyrillic letters and latin letters which are both used in scadanavina
writing. When I am talking to people in chat I have to hit a function key
to load different languges to talk to different people based on what
languges they understand. Some times in the same game I might
be chatting in five different languges. When I did localaztion at Disney
having the ablity to bring in keyboard from home would have helped
a lot since I was translating and transliterating in over forty languges.
So the those funny creases on the surface of the wing
body are intentional. Think sword through the air not a
baseball bat. Not fullers but more like control surfaces.

The secondary motion parts are also where I designed
the gas to be ventable infront of the craft as hydrogen
and oxygen or as buring propellant. I left it off so that
people would not see them as flame throwers but I keep
forgeting people think meter per second squared is the
same acceration as mile per hour squared. So plan for
slowing down way before you think you need to.

The tail fins do not move. They are more like lever to
turn the air craft than surface to turn the air. The whole
design is based around the concept that anything with
enough thrust behind it would fly, and then you have
to ask the question what actually makes a plane fly?

The answer is simply air moving around the craft in
atmosphere and thrust propelling it forward.

Which leads to the question what did the write brothers
actually intend to use but were limited by materials?
You can see at Kitty Hawk they wanted to fly with
kites. From forecasting I know what they wanted was
an updraft not a sail. That is great for birds but I want
to soar through the clouds and space. So propelling
a craft through the clouds means drag and lift are
normally considered. What if drag was not signifacant?
That means lift is always positive? So simply moving
forward with any wing body at a fast enough speed
would lift off the ground...

So what if I simply suck air through create vaccum
which the air behind the craft wants to expand into?
The air craft moves forward, thus jets were designed.
So now toss everything I think I know and ask if air
expanding naturally is the force when what is the
easiest way forward?
A knife or sword, almost a slip streamed current is.
So I build a ground surface on both sides of the
aircraft that has a sword's edge and slip streamed
surface for the air to move across and simply created
the thrust behind the air craft that can direct a channel
of water vapor usually natual forces to direct the stream
of force by speeding up and slowing down my turbines
directing air via centripidal force behind the craft. This
when combined with ruddars to steer through the
wind currents in atmosphere, and to function as sails
in space to deflect water vapor in arcs at the tail section
to spin the tail section. Creates a design that works
different in space and atmosphere but works in both.

Seven Row plus Function Row
Dual Keyboards.
So I had the two edges too close to hide the vents and I forgot
to space them back out again. This is the default cruise
position and the air blows down on the top creating a slip
stream over the wings as the wings cut through the atmosphere
a head of the craft a sword instead of baseball bat. Think
the water erroding the beach as the faster gulfstream goes
past the beach and the slower moving water is sucked out to
sea. When the surface moved even a little bit the entire dynamics
behind and over the wing body change, if one side is up and the
other is down it spins along the nose or fore to tail or aft. The
claws are for fine control. The pices of cladding that stick out
channel the atmosphere over the edge of the wing body like
rocks at the top of a water fall. Babbling brook ver sheer drop.
When in space the air vented at the ruddars is deflected by
the ruddars and claws to create equal and opposite dynamics.
Not to create gas exhausts but to push the actual craft this
is what lets the aerofoil for lack of a better word drift like a
race car.